For Gaming & Game Development

Free file transfer for game developers

Distribute game builds, mods, and replay files without per-GB fees. Direct P2P transfer. No file size limits. E2E encrypted. 40+ MCP tools for CI/CD automation.

The Game Development Pipeline

From build to players, Handrive handles file distribution at every stage.

Build Server
Dev Team
QA
Playtesters
Players

Every handoff is free, encrypted, and direct — no cloud middleman.

Built for Every Role in Game Dev

From solo indie devs to AAA studios, Handrive handles the unique challenges of game file distribution.

Indie Developer

Challenge: Sharing 10-50GB builds with playtesters costs money

Handrive: Free P2P transfer — send builds to unlimited testers

Game Studio QA

Challenge: Distributing 50-100GB builds to QA teams daily

Handrive: Zero transfer costs, role-based access control

Modding Community

Challenge: Platform file size limits block large mods

Handrive: No size limits — share 20GB+ mods directly

Esports / Tournaments

Challenge: Distributing game clients and replay files to participants

Handrive: Fast P2P distribution to hundreds of players

Content Creator

Challenge: Sending raw gameplay footage (100GB+) to editors

Handrive: Transfer any size, no cloud upload wait

CI/CD Pipeline

Challenge: Automating build distribution to dev and QA

Handrive: MCP tools + REST API for automated workflows

Any Format, Any Size

Game builds are massive. Handrive transfers them all — no compression, no chunking, no platform limits.

Unity .unitypackageUnreal .pak.exe / .appReplay filesModsRaw footage
  • 50-100GB game builds — no problem
  • Thousands of asset files in one transfer
  • Preserve file integrity with checksums
  • Resumable transfers on interruption

CI/CD Integration

40+ MCP tools let AI agents automate build distribution — from build server to QA to playtesters, hands-free.

  • 40+ MCP tools for Claude and other AI agents
  • REST API for Jenkins, GitHub Actions, GitLab CI
  • Automated distribution on successful build
  • Role-based access for dev, QA, and playtesters
  • Headless mode for build servers

Protect Your Unreleased Builds

Early build leaks can damage launch plans and strategy. Cloud services store your builds on their servers — a security breach could expose your unreleased game. Handrive's P2P architecture means your builds never touch third-party infrastructure.

  • Direct P2P — builds bypass cloud servers entirely
  • End-to-end encrypted — only authorized recipients can access
  • No cloud storage = no breach surface
  • Revoke access instantly when playtesters leave

Cloud Storage vs Direct P2P

Cloud storage services

Build uploaded to cloud → stored on third-party servers → downloaded by testers. Your unreleased game sits on someone else's infrastructure.

Handrive (direct P2P)

Build transfers directly to recipients. Zero third-party exposure. E2E encrypted. Revoke access anytime.

Build Server Integration

P2P requires both endpoints online. Run Handrive in headless mode on your build server for 24/7 availability — distribute builds automatically without cloud dependency.

  • Runs on any build server (Windows, Linux, macOS)
  • Integrates with Jenkins, GitHub Actions, GitLab CI
  • REST API for custom pipeline integration
  • AI agents automate distribution 24/7
# Run on build server
$ hand serve --port 4263
# AI agent automates distribution
claude: "When build succeeds,
create share for QA team,
notify on Discord"

The Cost of Distributing Game Builds

A 100GB build sent to 10 playtesters = 1TB of transfer. At $0.25/GB, that's $250 per build cycle. Handrive eliminates it entirely.

ToolPricing ModelCost ExampleHandrive
Cloud StoragePer-seat subscription$15-20/user/moFree
Pay-Per-GB ServicePay-per-GB ($0.25/GB)$25 per 100GB buildFree
Steam/Platform UploadBandwidth + timeHours of upload timeDirect P2P, faster
Shipping Hard DrivesPhysical media$50-100 per shipmentFree

When to Use Handrive

Best For

  • ✓ Indie devs sharing builds with playtesters
  • ✓ Studios distributing builds to QA teams
  • ✓ Modding communities sharing large mods
  • ✓ Esports teams distributing game clients
  • ✓ CI/CD pipelines with automated distribution
  • ✓ Anyone tired of cloud storage fees

Good to Know

  • ✓ P2P = both sides need to be online
  • ✓ Use headless mode for 24/7 availability
  • ✓ Not a replacement for Steam/platform distribution
  • ✓ Best for internal and pre-release distribution

Handrive is perfect for development workflows — sending builds to team members, QA, and playtesters. For public release, use your platform's native distribution.

Free build distribution — no per-GB fees

Download Handrive for free. Distribute game builds, mods, and assets to your team and playtesters. E2E encrypted. Zero cost.